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An AI-driven
UX & UI masterclass
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Course intro Lesson 1 of 11

Start here.

Learn here. Do your work in Figma. Check it before moving on.

Paper folds, a sculptural letter a, and a pencil in sunlight.

What you will learn.

Use the three lesson tabs to do an assignment, find your saved work, and check one result.

Before you begin.

No earlier lesson is required. Open Figma Design and keep this lesson beside it.

Learn the concept.

Learn

Read or watch the lesson. Write down genuine questions in Figma.

Practice

Complete the assignment in Figma. Keep your first version.

Check your work

Review the result. Fix a real issue if you find one, then check again.

Use the same routine for each lesson.

01Learn

Read or watch the lesson. Save questions you genuinely have on your Questions page in Figma.

02Practice

Do the assignment in Figma. Keep your first version.

03Check your work

Compare your result with the checklist. Fix a real issue if you find one, then check it again.

Start with the basics.

Spot what helps people use a design. Practice making clear design choices.

Words to know

Typography

Choosing and arranging text.

Example: A larger heading helps you find the topic.

Type arranged for reading

Layout

Where words, pictures, and buttons sit on a page.

Example: Put a recipe picture above its ingredients.

Parts arranged together

Research

Finding out what people need before deciding what to make.

Example: Ask someone how they choose a recipe.

Investigate a question

UX · User experience

How someone uses a product to do what they came to do.

Example: Find a recipe, check its ingredients, then follow the steps.

A person’s path through a task

UI · User interface

The words, pictures, buttons, and controls on a screen.

Example: A Start cooking button on a recipe page.

Visible screen controls

PrototypePractice model

A practice version with example screens connected so someone can tap through them. It is not a finished app.

Example: Tap a recipe, then open its cooking instructions.

Click through screens before an app is built.
The idea in practice

See a worked example.

Using the supplied recipe-app picture as a teaching example, the five answers could read like this. They describe a design; they do not build a prototype.

  1. App name

    Recipe app concept (the supplied teaching image).

  2. User goal

    Find a recipe and follow its cooking steps.

  3. Visible choice

    The cutting-step screen pairs a picture with written instructions and a speaker control.

  4. What a control does

    The speaker symbol suggests an audio option. The screenshot does not prove it plays, so I would check the working version.

  5. Simple prototype description

    I would connect the recipe list, ingredients, and cooking-step screens so someone could try moving through a recipe. I would only write this description now.

Open “Look at design every day” in Practice to see the separate three-question analysis of one reference.